Bramble overnerfed
03-27-2013, 04:02 AM
(This post was last modified: 03-27-2013 04:03 AM by GreatGonzales.)
Post: #18
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RE: Bramble overnerfed
(03-27-2013 03:49 AM)game_taker Wrote: Excuse me??? In truth, I have not played many games against the new bramble, but I have I have watched many replays. But this is the fundamental difference than another potentially overpowered special, like mobi, or unfun like the bombshell: The strong bramble (now old bramble) was a special unit that changed the way the game is played severely, because suddenly it became prudent to thorn spam. Often, the majority of wits being spent were on thorns, rather than on other units. This is not the case with any of the other three specials, which require a greater variety of tactics and units. This is not, I think, what OML intended for Outwitters. I mean, I don't need to show you a V vs V screen shot, right? It was all thorns, the whole map, all the time. This is different than the impact other specials have on the game. I think you misunderstood my point. Ideally, we should have a balanced bramble. However, I don't think it's possible given the available movable pieces of the bramble with its current mechanics: 2 hp/3 hp, wit for kill/no wit for kill, can attack, cannot attack. I'm not sure any combination of these is perfectly balanced. So, barring perfect balance, I would rather OML create a weaker bramble than a stronger bramble, because of the negative impact it has on gameplay. It'll be GG when you're up against GG of GG. |
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