Bramble overnerfed
03-27-2013, 03:35 AM
(This post was last modified: 03-27-2013 03:38 AM by GreatGonzales.)
Post: #13
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RE: Bramble overnerfed
Gavin, which variation of the bramble is more useful in your opinion:
1. 2 hp thorns, no wit for kill, cannot attack 2. 2 hp thorns, wit for kill, can attack ? This is a close call IMO and will need playtesting. My thing is, I don't WANT a powerful bramble. I saw what happened to the game when the bramble was a viable strategy, and the game was no longer fun to play. I also do not share your confidence that a bramble having thorns which have the following attributes would be balanced: 1. 2 hp 2. No wit for kill 3. Can attack I think this may be overpowered once again, since veggies can be very wit efficient with thorns, if they are smart about it, and especially on 1-spawn maps can gain a unit count advantage - especially the new maps having 1 spawn and 2 wit spaces. All that to say, I am not convinced that a balanced bramble is possible unless a fundamental mechanic changes (i.e. something like what Alvendor suggested, for example). And I would rather OML underpower the bramble than risk overpowering the bramble, given how unfun the game becomes. It'll be GG when you're up against GG of GG. |
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