Bramble fix - game examples included
03-19-2013, 01:39 PM
Post: #39
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RE: Bramble fix - game examples included
Another idea would be to have barriers unable to spawn new barriers the turn they are spawned. The question kind of is whether brambles should be an offensive unit or a supportive one
REMEMBER! THE ENEMY'S BASE IS DOWN!! *rotates iPad 180˚* in 1v1 2v2 arranged with <n1ck> (something like that) we're in 20th place!!!!!!!!!!! 2v2 testing techniques. It's like cheating, but better |
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