Fog of war deception tactics
03-12-2013, 03:26 AM
(This post was last modified: 03-12-2013 01:58 PM by GreatGonzales.)
Post: #1
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Fog of war deception tactics
I think this is a topic that is not often discussed. There are a couple of fog of war deception tactics that I regularly employ. These are outside of the realm of skill, and are merely tricks that anyone can use to disguise your activities beyond your opponent's field of vision.
1. Pausing with purpose Did you know that the length of time that you wait between actions has an impact on the way your actions appear from your opponent's perspective in the replay? For example, if I were to spawn a soldier and immediately move it from the spawn, this will appear differently than if I were to build a soldier, wait for 30 seconds, and then move the soldier. It's a slight difference - just a matter of a split second/second delay - but this is important to disguising your activities within the fog of war. You should do whatever you can to prevent your opponent from divining your activities, and counting your wits. Applications: Suppose I plan to build a special on my turn, and boost it, nothing else. This is a small number of actions, and if I took these actions quickly, my opponent would be able to guess that I had probably built a special, or otherwise saved wits. So, your options are: 1. Build a special 2. Boost Or 1. Build a special 2. Pause 3. Boost The second option is better. Again, this will have only a slight impact on the replay, but I think this is an important for disguising your activities. Likewise, if you are planning to save wits for building a special on your next turn, but you would like to hide that fact, one way to do this is to take a couple of actions with large pauses in between them. In other words, if you would like your turn to appear longer, pausing between actions will help you convey this. 2. Camera manipulation This one will only work with small iOS devices (iphone/ipod, NOT ipad). For fellow small ios devices users out there, you know how the camera moves around during a replay? This is because the replay detects the camera perspective changes of a player and includes this in the replay. Used in conjunction with #1 above, this has some utility for disguising fog of war activities. Applications: Suppose you would like to hide the fact that you are building an army on the left side of the map, and none/little on the right side of the map. Let's say you want to build a mobi, boost it, warp a unit on the left side of thorn gulley, and merely move a single runner up on the right side. Utilizing the lessons from #1, your options are: 1. Build mobi left 2. Boost mobi 3. Warp unit 4. [Pause] 5. Move runner right or 1. Build mobi left 2. [Move camera to right] 3. Boost mobi 4. Warp unit 5. [Pause] (not necessary if camera ploy works, but do so in case opponent is using an iPad) 6. Move runner right The second option is better. You'll notice that I moved the camera right and continued to take actions on left. This is possible because the desired left hexes are still visible even with the camera justified completely to the right. When your opponent views a replay of this, it will appear that all your actions took place on the right side of the map, when in fact you took more actions on the left. Understanding these two principles, and using them in various combinations, can be quite helpful in confusing your opponent. What I don't understand completely - maybe someone can help clarify this for me - is how this works for iPad users. I have never played on an iPad so I'm not sure if camera manipulation has any impact. It'll be GG when you're up against GG of GG. |
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