Post Reply 
 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Skullduggery Rush
03-08-2013, 04:00 AM
Post: #7
RE: Skullduggery Rush
(03-08-2013 03:56 AM)vegaprom Wrote:  I think in the beta the soldier wasn't placed there. it totally increase FTA!!!

This map is only critical on the top side, Adorables is gonna favored from this map by teleporting units from the lower spawn to the upper side while other teams requires 2 moves from the lower spawn.

To be seen.
I did just get killed by another friend with adorables using a top-side rush. The fact that there are chokes on the top-side is important though. I'm not sure it's not highly defendable...

As for FTA; the ability to bring up a special that much sooner may especially matter in defending a point with a choke like that...

Ja Karta: Master League Long Shadow division
w/Niloc 1308 & Buzz Killingtun: Master League Hidden Owl & Proud Turtle divisions
Happy to accept friendlies! (Could use the practice. ; )
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
Skullduggery Rush - Uvafan173 - 03-07-2013, 09:26 AM
RE: Skullduggery Rush - connor34911 - 03-07-2013, 09:30 AM
RE: Skullduggery Rush - QuantumApocalypse - 03-07-2013, 03:33 PM
RE: Skullduggery Rush - poweewee - 03-08-2013, 12:55 AM
RE: Skullduggery Rush - Ja Karta - 03-08-2013, 03:52 AM
RE: Skullduggery Rush - vegaprom - 03-08-2013, 03:56 AM
RE: Skullduggery Rush - Ja Karta - 03-08-2013 04:00 AM
RE: Skullduggery Rush - QuantumApocalypse - 03-08-2013, 04:16 PM
RE: Skullduggery Rush - Alvendor - 03-08-2013, 06:43 AM
RE: Skullduggery Rush - Harti - 03-08-2013, 07:20 AM
RE: Skullduggery Rush - Alvendor - 03-08-2013, 09:05 AM

Forum Jump:


User(s) browsing this thread:
3 Guest(s)

Return to TopReturn to Content