Rising Star Tournament - CONCLUDED
03-07-2013, 01:10 AM
Post: #338
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RE: Rising Star Tournament - ROUND 1
(03-06-2013 07:30 AM)Spidêr Wrote:(03-06-2013 01:36 AM)Gf!sh Wrote:(03-06-2013 01:21 AM)Spidêr Wrote:(03-05-2013 11:42 PM)Gfich Wrote: May I suggest something? Everyone could play two full games (one as P1, one as P2), and in case of a tie, lowest turn count (of the winning game) would determine the winners. This is gonna heavily encourage rushing, which probably will accellerate games, to prevent huge waiting times. Looking at OSN: lugia77781 v Spidêr: lugia wins in 8 turns; Spidêr v {~BiA78~}: Spidêr wins in 19 turns; lugia77781 v {~BiA78~}: {~BiA78~} wins in 10 turns. Turns in lost game - turns in won game: {~BiA78~}: 9 lugia77781: 2 Spidêr: -11 Counting other wins is gonna be trouble, so I won't do that. But, back on topic. I still lobby for the tiebreak w/ turn count idea. It doesn't seem like there is any other reasonably sane idea (base health is far worse). |
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