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Outwitters' low revenue - Marketing suggestions and ideas for OML
02-28-2013, 08:28 AM
Post: #128
RE: Outwitters' low revenue - Marketing suggestions and ideas for OML
(02-28-2013 05:01 AM)TheQwertiest Wrote:  Of course. I think thats one of the main reasons people get turned off from playing

Yeah, there seems to be this false expectation that the game is live and when you start one, the other player is at his/her device ready to play the game through. I have started multiple random friendlies where I'm P2 and the chat box already says something like, "c'mon already", and they never take turn 3.
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RE: Outwitters' low revenue - Marketing suggestions and ideas for OML - worldfamous - 02-28-2013 08:28 AM

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