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Super Power
02-26-2013, 08:29 AM
Post: #8
RE: Super Power
(02-25-2013 10:35 PM)TheGoldenGriffin Wrote:  In Mario and Luigi: Bowsers Inside Story, Mario and Luigi get badges. Different badge combinations cause different effects and it would be fun to also choose the strength and effect of the Super Power. Later, I'll explain how the Badges work.

Okay, so, here's my idea about the Super Powers:

This video I found shows the part when the Bros. explore the Flab Zone after Bowser eats too much and gets stuck in the floor. You could watch from the beginning to get a sense of the battles or skip to when Princess Lipid gives the Bros. their first badges and then Starlow teaches the Bros. how they work at 2:40.

The badges work in a cause-and-effect way. When the Bros. attack, they get a message saying how good their attacks were and if its good enough it fills the meter. Luigi wears the badges that causes the meter to fill. In the video, the meter fills if the attack it Good or better because Luigi is wearing the Good badge. Mario wears the badges that are the "effect" part. In the video, Mario is wearing the Mushroom badge and it restores HP. The amount depends on Luigi's badge. For example, the Great badge makes Mario's badges more effective but the meter only fills if the attacks are Great or better. The Great badge and other badges are bought from the Badge Shop except one.

In Outwitters, it could be something like this:

Super Powers can be activated in Friendly or Pass n' Play Games only because League Play is for skill, not power ups. You can't play with a player who is not using Super Powers if you are and vice versa. Super Powers could be an in-app purchase or you get a default one and the rest can be bought in Super Power Packs.

Different things could fill the meter like:
Kill any unit and effect is +1- this is the default charm
Kill a soldier or more valuable unit and effect is +2
Kill a sniper or more valuable unit and effect is +3
Kill a heavy or more valuable unit and effect is +4
I'll call them Super Charms

The effect when the power is unleashed could be:
Add HP to all allied units on map (+1,2,3, or 4)- this is the default charm
Earn wits (+1,2,3 or 4)
Extended vision (+1,2,3 or 4)
Higher spawn space limit (+1,2,3, or 4)
I'll call them Power Charms

Before a game, you will choose your Super Charm and Power Charm.
After 10 kills fill the meter, the meter would be filled and you could choose to unleash it of wait for another turn. When the Super Power would be unleashed and the meter would drain out.

I hear there's a secret Mobi hidden here somewhere…
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Messages In This Thread
Super Power - Harti - 02-25-2013, 10:19 PM
RE: Super Power - blckace - 02-25-2013, 10:35 PM
RE: Super Power - TheGoldenGriffin - 02-25-2013, 10:35 PM
RE: Super Power - Necrocat219 - 02-26-2013, 03:42 AM
RE: Super Power - TheGoldenGriffin - 02-26-2013 08:29 AM
RE: Super Power - Jakeyboy20 - 02-26-2013, 03:59 PM
RE: Super Power - GreatGonzales - 02-26-2013, 03:50 AM
RE: Super Power - Ryzuma - 02-26-2013, 04:01 AM
RE: Super Power - GoHeat 3 - 02-26-2013, 06:50 AM
RE: Super Power - Necrocat219 - 02-26-2013, 09:31 AM
RE: Super Power - wagnarock - 02-26-2013, 04:17 PM
RE: Super Power - ElPared - 02-26-2013, 11:59 AM

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