The New Point System
02-24-2013, 03:13 PM
Post: #51
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RE: The New Point System
(02-03-2013 02:29 AM)RandyDogz Wrote: Any system with a large spread between points won by winner/lost by loser is going to favor active players. But maybe this is the goal? I imagine league promotions/demotions are pretty rare after you've played for some time. Playing solely to get promoted is a long term goal, you need something to hold your interest in the short term. As a developer, I'd want to make the people playing my game a lot feel good about how they are doing! Activity based points encourages players to play the game, rather than sitting and thinking about the game in fear that one wrong move will drop them back to the bottom of the league. That's sorta how I was feeling under the old system. To this extreme, this could frustrate people enough to quit the game. This is exactly what they are trying to do, they need to promote players to want to play their game. Who wants to play a game that every 3 wins you get are wiped out with one loss? how does at promote fun play? If hidden rank is not affected by league rank I see no problem showing people who play constantly that they are doing good against other players who also play constantly. Just because you are not in the top 200 does not mean your not good at this game, maybe you enjoy just playing the game and seeing that your wins actually mean something. #1 Thee_Prodigy |
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