Outwitters Map Creator 1.2
02-23-2013, 10:27 PM
Post: #183
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RE: Outwitters Map Creator 1.2
Quote:Well, if you place a BS 4 hexes above the medic it can cover both enemy wits. One more and can cover both wits and splash base, but then it's in soldier range of the spawn.You're right, but it's very unlikely that it'll perform even one shot - it's a pretty vulnerable place. If player will buff it and protect by soldiers, enemy could take it down for 5 wits (two soldiers take down one soldier, sniper hits BS and a runner finish it off. If player have got only 1 soldier in range, the whole action cost 2 wits more (spawn of soldier) - 7 wits total. So it's possible to perform by using just new turn wits. Quote:Nice, but there is a problem for the wit space on the edge of the map. If P1 moves his heavy toward it, it will be able at tun 3 to kill the unit which took the wit space, in ANY case.If P1 'll move heavy forward, P2 will notice it. It give him enough time to perform an action to prevent it, like spawning sniper. --- BUMP |
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