| Poll: Which maps (if any) should be retired? This poll is closed. |
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| Sharkfood Island | ![]() ![]() |
68 | 11.91% |
| Long Nine | ![]() ![]() |
29 | 5.08% |
| Glitch | ![]() ![]() |
22 | 3.85% |
| Foundry | ![]() ![]() |
74 | 12.96% |
| Sweetie Plains | ![]() ![]() |
35 | 6.13% |
| Peekaboo | ![]() ![]() |
84 | 14.71% |
| Reaper | ![]() ![]() |
36 | 6.30% |
| Thorn Gulley | ![]() ![]() |
33 | 5.78% |
| Don't remove any maps! | ![]() ![]() |
190 | 33.27% |
| Total | 571 vote(s) | 100% | |
| * You voted for this item. | [Show Results] |
Which Maps to Retire?
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02-22-2013, 08:51 AM
Post: #155
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RE: Which Maps to Retire?
it is a good map, I just hate getting spammed on it. It's so easy for P1 to just spam you with runners and force you to spend all your wits defending against their 4 wit attacks while they build up an army.
All they have to do is move the side spawn for each team back one space. It puts the side spawn 3 soldier moves away from the opponent's side wit space (currently it's 2 soldier moves for each player) and forces runners to spend an extra turn trying to hit units you just spawned and moved up a space there. It also means snipers you spawned there don't immediately threaten your opponent's defenses. basically it's the only map where you essentially have a spawn space on your opponent's side. You can spawn units there and have them be a threat immediately, which to me is ridiculous. GameCenter: ElPared Crying Foot ![]() OSN Player Profile: ElPared -- I'm always posting both wins and losses, critiques welcome |
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Crying Foot 
