Game Mechanic: Limit Number of Spawns
02-21-2013, 08:22 AM
Post: #6
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RE: Game Mechanic: Limit Number of Spawns
(02-21-2013 08:09 AM)connor34911 Wrote: Its a decent but it could actually encourage turtling. Say I get a unit advantage at the beginning of the game then decide that instead of attacking, I just bleed out my opponent by letting the spawns time out while picking a few units off at a time. When I finally engage I have a big advantage. That's an excellent point, and I think you're right. I hadn't thought of that. (02-21-2013 08:11 AM)Wildtalon1851 Wrote: Twenty eight spawns only allows for fourteen soldiers... Yeah, twenty-eight was only an example number to illustrate what I meant. Without testing, there's no way to find a "sweet spot" number for something like that. In any case, I don't really favor the wit-based model but the simpler "you get X number of spawns per spawn space, regardless of what unit types are spawned" model. Of course, given what conner34911 said above, I think I favor the game as it is now, anyway. |
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