Insane Peekaboo Battle
02-20-2013, 05:53 AM
Post: #2
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RE: Insane Peekaboo Battle
Nice job keeping your cool under pressure! The biggest thing that jumped out to me in the beginning for you was the unnecessary healing on turns 4 and 6. You boosted a runner and then a sniper to 2hp, but the most likely attacks on those units were soldiers and heavies who would get a one hit kill regardless. May as well save those 2 wits and find a better use for them later on.
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