2v2 Frustrations
02-17-2013, 12:29 PM
Post: #15
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RE: 2v2 Frustrations
(02-17-2013 12:06 PM)alexjiang1 Wrote:60 games is a relatively small number. I didn't notice it until well past 100. Competition grows stronger everyday. I think you'll eventually agree.(02-17-2013 11:08 AM)worldfamous Wrote:(02-17-2013 09:56 AM)burnodrod Wrote:I was only partially calling them out because they always seem to have the cue stacked. I don't mind a little cue stacking to balance your FT, but they seem to go overboard. If you don't want to have multiple games against the same opponent at a high level, don't start 10 games at a time. Now they have first turn in all those games and they can pick which map they want to play. Anyway, my post is more an indictment of the system. It's ridiculous that this far along, there isn't some sort of random FT. At the very least 2v2 needs to have a FTA balance. For now, I agree that you can't penalize declines. I do it myself to preserve some semblance of balance in our games. That's why I stated you can't penalize without fixing the other problems first. Oh and yes, they did also cancel a couple games as first player. So basically they have first turn games on the maps of their choice. Not knocking them so much as I am the system.(02-17-2013 05:08 AM)TheQwertiest Wrote:(02-17-2013 04:51 AM)worldfamous Wrote: I recently went to start some games and the first 6 games were all against Gurleyman/Krogoth with us as P2. Of those 3, two were cancelled by P4 (1 was Gurleyman, which is not cool since we had 6 as P2) |
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