Why an AI for Outwitters is hard to do
07-13-2012, 02:25 PM
Post: #16
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RE: Why an AI for Outwitters is hard to do
How is ths different from Starcraft and Warcraft though where ai exists. Sure SC time slices are different but doesn't the same concept apply? If we apply a grid to SC map and then instead of everything happening in real time (every CPU cycle) we slow down time so that it appears one CPU cycle is 1 minute that would be similar, no?
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