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Bramble on par new take - 'prickle' action
02-12-2013, 06:12 AM
Post: #12
RE: Bramble on par new take - 'prickle' action
Ja Karta...would ur idea include destroying a branch and all of its children if it prickles?

If so it may not make as much sense deploying a 1 hp branch where enemy died, if its parent branch just uprooted when launching a prickle.

I agree with bases not being being attacked.

I agree to fully balance drop the hp back down to 2, but no wit award for killing.

Could also do a random fun thing...a branch deploys at 2, but on next turn grows to 3 as matures (graphically flowers or fruit appear on a matured branch)...this would then keep the wit grant when destroying
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RE: Bramble on par new take - 'prickle' action - maconbot - 02-12-2013 06:12 AM

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