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Bramble on par new take - 'prickle' action
02-11-2013, 11:59 AM
Post: #5
RE: Bramble on par new take - 'prickle' action
(02-10-2013 02:44 PM)WeiWei Wrote:  
(02-10-2013 01:57 PM)maconbot Wrote:  
(02-10-2013 01:08 PM)WeiWei Wrote:  Bramble: When Runner/Soldier/Heavy Attack/Touch the Bramble's thorn, that unit takes 1 damage.

This would pretty much turn every bramble game into a sniper batter...thus always long. Could be balanced though. However I like my prickle mod of destroying branch that does the prickle or dropping to 1 hp.

While the prickle idea does seem like a nice idea, I don't like the concept that the Thorns become a more long reaching offensive unit. Thorn walls should stay as defensive as possible.

But your idea works just as fine.
The concerns mentioned above about it becoming a offensive weapon as well as a strong defensive one...would be solved by the prickle action destroying the branch that prickles...it becomes a major cost to prickle if you have a child/children branches that would get uprooted/destroyed by a parent prickle.

Also I agree that a major draw back of bramble is that it hinders offense and the use of snipers. Another easy solution and obvious one - is to enable uprooting your own branches. Have it cost 2 wits...or enable attacking your own branches...with no wit reward for a kill obviously. And child branches are affected still by parent branch.

These types of things would certainly help balancing. I've tried the new bramble several games now and find I still don't enjoy the new mod and prefer the old bramble. Plus find it makes games take forever...ooo just thought of something:

What if bramble could only plant a certain number of branches? Say after 20 you need to uproot and replant to refresh the number. Could also lock down plant radius. Combine stuf like this with offensive changes?
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RE: Bramble on par new take - 'prickle' action - maconbot - 02-11-2013 11:59 AM

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