Poll: Which maps (if any) should be retired? This poll is closed. |
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Sharkfood Island | ![]() ![]() ![]() |
68 | 11.91% |
Long Nine | ![]() ![]() ![]() |
29 | 5.08% |
Glitch | ![]() ![]() ![]() |
22 | 3.85% |
Foundry | ![]() ![]() ![]() |
74 | 12.96% |
Sweetie Plains | ![]() ![]() ![]() |
35 | 6.13% |
Peekaboo | ![]() ![]() ![]() |
84 | 14.71% |
Reaper | ![]() ![]() ![]() |
36 | 6.30% |
Thorn Gulley | ![]() ![]() ![]() |
33 | 5.78% |
Don't remove any maps! | ![]() ![]() ![]() |
190 | 33.27% |
Total | 571 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Which Maps to Retire?
02-11-2013, 05:47 AM
Post: #127
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RE: Which Maps to Retire?
You should make maps that have a few random patterns and or single obstacles. Giving the first player 2 wits less on the first round would make sense. Making sure each player kicks off an even amount remains the most important.. The even percentage of map types played, in case a map favors the first player, will keep ranking system consistent. Rankings that use win percentage with games played both controlling the factor. We could vote on minimum number of games a season to be eligibly ranked so winning percentage is reflected and people that play 40 hours a week do not get ranked higher than a person with a bigger win ratio that finishes 7, 10, or x, games a week.
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