Rebalancing-- DaHsu's mods
02-10-2013, 11:26 PM
(This post was last modified: 02-10-2013 11:27 PM by Necrocat219.)
Post: #28
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RE: Rebalancing-- DaHsu's mods
(02-10-2013 05:32 PM)CombatEX Wrote: I'm not sure I understand your idea Necrocat. Let's say you have a bramble and there is a sniper with 1 hp 5 spaces away. You could spend 3 wits to kill it? Spawn "thorn A from bramble" 2 spaces away, spawn "thorn B" using "thorn A" 2 more spaces away, use "thorn B" to deal 1 damage to the sniper. Now "thorn B" has used its one action for the turn (attacking), so has "thorn A" (spawning "thorn B") and so has the bramble (spawning "thorn A"). Both thorn patches and the bramble only took 1 action each. Thats exactly what I'm suggesting I've suggested it to them and I'll see how that turns out. And although it would be expensive to take out a 2hp sniper, you don't have to use just thorns you have your units too. One of the biggest problems with the Bramble is the lack of firepower I think this *might* work. EDIT: 1000 woohoo! Top 200 peak ranking: #18 I'm currently taking a competative break. Am up for friendlies and tournaments! (06-09-2014 02:14 PM)Bbobb555 Wrote: I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos? |
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