Rebalancing-- DaHsu's mods
02-10-2013, 09:21 AM
(This post was last modified: 02-10-2013 11:29 AM by daHsu.)
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Rebalancing-- DaHsu's mods
Here's my suggestion list for balancing the teams. Most of the specials are essentially buffed, although it's debatable.
Scallywags (more attack based than turtle based) -Bombing range nerfed from 3 hexes to 2 hexes, but vision range is still 3 -Shelling/Unshelling has no cost -Can attack the same turn it is shelled, but after attacking cannot be unshelled (although you can unshell->shell->attack) -Shelling only boosts hp by 1 Adorables (no change) -The Mobi is strong as is, but any nerf to health, movement, or teleporting would render it much weaker than before. Feedback (weaker, more tactical usage) - Hp cannot be over 1 - Vision range of 5 hexes (NOTE: vision is different from movement) - Can 'fly' over empty hexes Bramble (generally stronger) - spawns thorns in a range of 3, with 4 hp - thorns spawn more thorns in a range of 2, with 2 hp - no wits recieved for killing thorns - when bramble is unrooted, all thorns it spawned are dropped to 1 hp You think only Adorables use snipers on SFI? |
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