Poll: Which maps (if any) should be retired? This poll is closed. |
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Sharkfood Island | ![]() ![]() ![]() |
68 | 11.91% |
Long Nine | ![]() ![]() ![]() |
29 | 5.08% |
Glitch | ![]() ![]() ![]() |
22 | 3.85% |
Foundry | ![]() ![]() ![]() |
74 | 12.96% |
Sweetie Plains | ![]() ![]() ![]() |
35 | 6.13% |
Peekaboo | ![]() ![]() ![]() |
84 | 14.71% |
Reaper | ![]() ![]() ![]() |
36 | 6.30% |
Thorn Gulley | ![]() ![]() ![]() |
33 | 5.78% |
Don't remove any maps! | ![]() ![]() ![]() |
190 | 33.27% |
Total | 571 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Which Maps to Retire?
02-07-2013, 03:42 AM
(This post was last modified: 02-07-2013 03:43 AM by Necrocat219.)
Post: #90
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RE: Which Maps to Retire?
High level play will always come down to largely experience of said maps and knowlage of how effective each spot is - that's why all players in ST have to work up hard to their level, and any new players placed there drop before a rise again. It's natural that the top 5 players or so will have largely memorised a general outcome of each opening, each path of attack, etc. Increasing to a really high number of maps will make it so the #1 player has to be fully dedicated to memorising them. There's always a few with those capabilities in the pool of players of any game.
(Also Aaron I know you were being sarcastic but I would love the idea of randomly generated maps to stir things up as long as they were symetrical ![]() Top 200 peak ranking: #18 ![]() I'm currently taking a competative break. Am up for friendlies and tournaments! (06-09-2014 02:14 PM)Bbobb555 Wrote: I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos? |
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