Poll: Which maps (if any) should be retired? This poll is closed. |
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Sharkfood Island | ![]() ![]() ![]() |
68 | 11.91% |
Long Nine | ![]() ![]() ![]() |
29 | 5.08% |
Glitch | ![]() ![]() ![]() |
22 | 3.85% |
Foundry | ![]() ![]() ![]() |
74 | 12.96% |
Sweetie Plains | ![]() ![]() ![]() |
35 | 6.13% |
Peekaboo | ![]() ![]() ![]() |
84 | 14.71% |
Reaper | ![]() ![]() ![]() |
36 | 6.30% |
Thorn Gulley | ![]() ![]() ![]() |
33 | 5.78% |
Don't remove any maps! | ![]() ![]() ![]() |
190 | 33.27% |
Total | 571 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Which Maps to Retire?
02-07-2013, 02:15 AM
(This post was last modified: 02-07-2013 02:17 AM by EkoFox.)
Post: #85
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RE: Which Maps to Retire?
(02-07-2013 01:38 AM)baopu Wrote:SvS is Scallywags versus Scallywags, BS is Bombshell, SFI is Sharkfood Island, FTA is first turn advantage, p1 and p2 are player 1 and 2.(02-05-2013 04:24 AM)joelduque Wrote: I would like to know the purpose of retiring maps from league play. Peekaboo is a chore for SvS once players start to pump out BSs. It is very hard to defend in Reaper and SFI, the lone spawn spaces being far from their respective back doors; they tend to have quicker games on them compared to the other maps. I feel there is still significant FTA on Foundry, albeit reduced with the p2 initial wit adjustment. There is something peculiar about Glitch that I found it as the only map that heavily favors the Feedback. (02-07-2013 02:08 AM)maconbot Wrote: Sharkfood Island needs to go. Very little strategy involved. Seems like the first one to attack looses. Skallywags are favored as canon is impossible to defend against if used correctly. So it penalizes the people who have paid for your game. The only way to play this map and have any chance of winning is to build up for the first 8 turns and hope the other guy makes a mistake...boring gameplay. All the other maps are good and fun still...SFI just needs a makeover.I find it interesting that you think whoever attacks first loses. Almost all of my SFI games start with me attacking first and end with me winning. |
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