Poll: Which maps (if any) should be retired? This poll is closed. |
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Sharkfood Island | ![]() ![]() ![]() |
68 | 11.91% |
Long Nine | ![]() ![]() ![]() |
29 | 5.08% |
Glitch | ![]() ![]() ![]() |
22 | 3.85% |
Foundry | ![]() ![]() ![]() |
74 | 12.96% |
Sweetie Plains | ![]() ![]() ![]() |
35 | 6.13% |
Peekaboo | ![]() ![]() ![]() |
84 | 14.71% |
Reaper | ![]() ![]() ![]() |
36 | 6.30% |
Thorn Gulley | ![]() ![]() ![]() |
33 | 5.78% |
Don't remove any maps! | ![]() ![]() ![]() |
190 | 33.27% |
Total | 571 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Which Maps to Retire?
02-07-2013, 01:31 AM
Post: #82
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RE: Which Maps to Retire?
I believe that all maps can be fixed.
On SI we need to remove the top hex to fix "the sniper hole" bug. On Reaper this could be the fix for "the Mobi rush" problem (not shure though, need to test). And this is the fix that I suggest for SP. People who hate Sweetie Plains probably can't find the reason why they always lose the games on that map. There is a witspace on this map that you think it's yours. But it's not! Seriously, SP is the only map that has a witspace on equal distance from your spawn and your opponent's spawn. Check all other 1v1 and 2v2 maps out! Furthermore, you have an obstacle on your way to that witspace, while your opponent has a wide straight way which makes it easier for him to attack than for you to defend. All STs know about that feature resulting in boring stupid fights for that one witspace. I suggest to move this witspace one hex closer to the base and remove one obstacle. Additionaly, it could be useful to get rid of some obstacles in the center of the map to ginger up fighting in that area. |
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