What would your special unit be able to do?
02-06-2013, 12:18 PM
(This post was last modified: 02-06-2013 12:21 PM by ElPared.)
Post: #69
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RE: What would your special unit be able to do?
Nuke guy gave me an idea:
Kimikaze cost 7 movement: 5 health: 1 attack: 0 special: Explodes for 3 damage to units on the hexes adjacent to it, 2 damage to units 1 hex away and 1 damage to units 3 hexes away. (this kills the Kamikaze too, otherwise there's no point). If killed by opposing units, nothing happens (it just dies). Explosion only hits bases once for the highest amount of damage possible (so if it's right next to a base, it does 3, and so on) might be more balanced if it explodes for 2 damage adjacent, 1 damage 1 hex away, but I wanted it to stand out from the BS more. also I came up with an idea in another thread Wolf cost 7 health 2 movement 4 attack 3 special: the cost to make a wolf reduces by 2 for each wolf you've spawned already (so the first costs 7, the next 5, the next 3, then 1) to a max of 4 wolves (can't have them be free now can we?) GameCenter: ElPared Crying Foot OSN Player Profile: ElPared -- I'm always posting both wins and losses, critiques welcome |
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