Poll: Which maps (if any) should be retired? This poll is closed. |
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Sharkfood Island | ![]() ![]() ![]() |
68 | 11.91% |
Long Nine | ![]() ![]() ![]() |
29 | 5.08% |
Glitch | ![]() ![]() ![]() |
22 | 3.85% |
Foundry | ![]() ![]() ![]() |
74 | 12.96% |
Sweetie Plains | ![]() ![]() ![]() |
35 | 6.13% |
Peekaboo | ![]() ![]() ![]() |
84 | 14.71% |
Reaper | ![]() ![]() ![]() |
36 | 6.30% |
Thorn Gulley | ![]() ![]() ![]() |
33 | 5.78% |
Don't remove any maps! | ![]() ![]() ![]() |
190 | 33.27% |
Total | 571 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Which Maps to Retire?
02-06-2013, 09:34 AM
Post: #72
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RE: Which Maps to Retire?
(02-06-2013 08:00 AM)Necrocat219 Wrote: I forgot about the mobi rush, however in that case thats a 'bad' metagame. In a turn based game, unlike a RTS game you have a 50:50 chance of correctly countering your opponent, if you fail to counter one, they are guaranteed a win, fail the other you wasted one wit with your runner and are slightly behind, making it the map with the largest luck element involved. I still think it should be modified I don't much like the idea of a metagame either, but in a game with limited information like Outwitters, it is unavoidable. Chess and Hero Academy provide complete vision so it is different. That being said, I do agree with you that we don't "need" one and also that I don't particularly like it. But it's not as though we are deciding on whether or not Outwitters should have one, rather, it's something that is inherent due to FoW. The longer we play on the same maps and the more they are "figured out", the more we will approach RTS-like metagaming. I guess that's an argument against keeping maps for a long time and a reason to switch them out more frequently. ![]() |
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