Dinosaur team idea
02-06-2013, 09:22 AM
Post: #8
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RE: Dinosaur team idea
I think he'd be cooler as a raptor special. He's big and starts with 5 health so he's tough to take down, but (and here's my tweak to your design) he can only move 1 space at a time unless he attacks. Think of it as a "pounce" attack. He has a range like a sniper, but instead of shooting from range, he pounces on his enemy's space and deals a bunch of damage.
Of course that means that to move he'd have to be able to kill what he's pouncing on, otherwise I'm not sure how to handle pouncing on units he can't kill outright (which would be limited to boosted heavies, other raptors and bases). In the case of bases, though, maybe it's best if he can't attack them at all. A 4 damage hit to a base is pretty OP for something so mobile so my modification: Name: Raptor Cost: 7 Health (starting): 5 Movement: 1 Damage: 4 Range: 3 (pouncing) I had another idea for a Raptor but it involved a scaling price so you'd spawn them in packs (first one is 7, next is 5, then 3, then 1, so you can have a pack of 4) and would really just be a soldier that can move really far. neat idea, though I'm pretty sure there won't be another team for a while yet as they're still trying to make the Veggienauts competitive. GameCenter: ElPared Crying Foot OSN Player Profile: ElPared -- I'm always posting both wins and losses, critiques welcome |
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