Poll: Which maps (if any) should be retired? This poll is closed. |
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Sharkfood Island | ![]() ![]() ![]() |
68 | 11.91% |
Long Nine | ![]() ![]() ![]() |
29 | 5.08% |
Glitch | ![]() ![]() ![]() |
22 | 3.85% |
Foundry | ![]() ![]() ![]() |
74 | 12.96% |
Sweetie Plains | ![]() ![]() ![]() |
35 | 6.13% |
Peekaboo | ![]() ![]() ![]() |
84 | 14.71% |
Reaper | ![]() ![]() ![]() |
36 | 6.30% |
Thorn Gulley | ![]() ![]() ![]() |
33 | 5.78% |
Don't remove any maps! | ![]() ![]() ![]() |
190 | 33.27% |
Total | 571 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Which Maps to Retire?
02-06-2013, 08:22 AM
(This post was last modified: 02-06-2013 08:22 AM by Harti.)
Post: #71
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RE: Which Maps to Retire?
There is no exact metagame in terms of units because you'll always have to keep building units that are useful against your opponent's formation. There are formations of units that tend to be metagame-ish though because we see them daily and have a hard time countering them.
Like a blob of three or four 4HP Soldiers, for instance. I guess they pretty much decide a fair share of games on Glitch, Sweetie Plains, Peekaboo and Sharkfood Island once the unit count is down to just a few units. But I don't want to derail the topic even further, I guess the metagame discussion should take place in another thread and not in the one to vote maps out... just saying. jesusfuentesh Wrote: Harti is like the silent lion. He never says any word, but when so, he was just waiting for his victim haha ![]() |
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