Poll: Which maps (if any) should be retired? This poll is closed. |
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Sharkfood Island | ![]() ![]() ![]() |
68 | 11.91% |
Long Nine | ![]() ![]() ![]() |
29 | 5.08% |
Glitch | ![]() ![]() ![]() |
22 | 3.85% |
Foundry | ![]() ![]() ![]() |
74 | 12.96% |
Sweetie Plains | ![]() ![]() ![]() |
35 | 6.13% |
Peekaboo | ![]() ![]() ![]() |
84 | 14.71% |
Reaper | ![]() ![]() ![]() |
36 | 6.30% |
Thorn Gulley | ![]() ![]() ![]() |
33 | 5.78% |
Don't remove any maps! | ![]() ![]() ![]() |
190 | 33.27% |
Total | 571 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Which Maps to Retire?
02-06-2013, 02:54 AM
Post: #63
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RE: Which Maps to Retire?
(02-05-2013 06:58 PM)Necrocat219 Wrote: There isn't really a metagame in this, the teams would have to be more rock paper scizzors for it to reflect it. Instead it's just each team having quantifiably small advantages over each other I disagree. It may be a smaller, slower moving meta game due since there's only one different unit on each team, but I'd say it exists none the less. The +1 wit/kill probably plays a bigger role in the cutback of turtling, but I still think strategies are evolving everyday. As long as Alex and Adam keep tinkering, (good thing) a meta game of some sort exists. |
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