Poll: Which maps (if any) should be retired? This poll is closed. |
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Sharkfood Island | ![]() ![]() ![]() |
68 | 11.91% |
Long Nine | ![]() ![]() ![]() |
29 | 5.08% |
Glitch | ![]() ![]() ![]() |
22 | 3.85% |
Foundry | ![]() ![]() ![]() |
74 | 12.96% |
Sweetie Plains | ![]() ![]() ![]() |
35 | 6.13% |
Peekaboo | ![]() ![]() ![]() |
84 | 14.71% |
Reaper | ![]() ![]() ![]() |
36 | 6.30% |
Thorn Gulley | ![]() ![]() ![]() |
33 | 5.78% |
Don't remove any maps! | ![]() ![]() ![]() |
190 | 33.27% |
Total | 571 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Which Maps to Retire?
02-05-2013, 08:18 AM
Post: #32
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RE: Which Maps to Retire?
(02-05-2013 08:06 AM)TheGoldenGriffin Wrote: Lets add aggressive maps that have more spawn and wit spaces, units are 1 wit cheaper except for specials, and base hp of 8. Maybe even strategic maps with no wit spaces and no specials allowed. I feel like these are different game modes. I want different game modes implemented because i feel like they would be so much fun even though i understand they could be hard to make. Search and Destroy - no spawning new units, win by killing all of your opponents units or base Capture the Flag - instead of bases, both players have a flag. Win by taking your opponents flag back to your flag Back to the Basics (GoldenGriffin's idea) - no wit spaces or specials, win by normal conditions Hardpoint - capture a neutral area in the middle and hold it for points, get x amount of points to win College Basketball Tournament for Outwitters! They call me the weed cutter, the cutie killer, the machine masher, the pirate pulverizer. Outwitters Name: Coolio - da best |
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