Poll: Which maps (if any) should be retired? This poll is closed. |
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Sharkfood Island | ![]() ![]() ![]() |
68 | 11.91% |
Long Nine | ![]() ![]() ![]() |
29 | 5.08% |
Glitch | ![]() ![]() ![]() |
22 | 3.85% |
Foundry | ![]() ![]() ![]() |
74 | 12.96% |
Sweetie Plains | ![]() ![]() ![]() |
35 | 6.13% |
Peekaboo | ![]() ![]() ![]() |
84 | 14.71% |
Reaper | ![]() ![]() ![]() |
36 | 6.30% |
Thorn Gulley | ![]() ![]() ![]() |
33 | 5.78% |
Don't remove any maps! | ![]() ![]() ![]() |
190 | 33.27% |
Total | 571 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Which Maps to Retire?
02-05-2013, 06:15 AM
(This post was last modified: 02-05-2013 06:21 AM by Necrocat219.)
Post: #23
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RE: Which Maps to Retire?
(02-05-2013 05:51 AM)connor34911 Wrote:(02-05-2013 05:43 AM)Necrocat219 Wrote: I think long nice shold be removed not for being unbalanced but for being so boring. There is very little diversity in gameplay at higher levels of play (most players at this lever rarely go for the top 2 wit spaces) and It always comes down to whoever kills the sniper first, whoever gets their special into the game first. The open space at the top can rarely be utalised with most games based around the bottom or hugging the two walls. Also that middle bit almost never has any purpose (the path). XD that's a one off! And awwh, maybe it's just me but every other map seems to have a much larger pool of varied play. And yeah... I can't seem to get by a game which doesn't end up with a lucky win due to fog, an unlucky loss due to a slip up or a really long turtling game. Also the map messes with my usual calculations of efficiency with how soliders move around the top half XD although that's nothing bad at all Top 200 peak ranking: #18 ![]() I'm currently taking a competative break. Am up for friendlies and tournaments! (06-09-2014 02:14 PM)Bbobb555 Wrote: I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos? |
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