Poll: Which maps (if any) should be retired? This poll is closed. |
|||
Sharkfood Island | ![]() ![]() ![]() |
68 | 11.91% |
Long Nine | ![]() ![]() ![]() |
29 | 5.08% |
Glitch | ![]() ![]() ![]() |
22 | 3.85% |
Foundry | ![]() ![]() ![]() |
74 | 12.96% |
Sweetie Plains | ![]() ![]() ![]() |
35 | 6.13% |
Peekaboo | ![]() ![]() ![]() |
84 | 14.71% |
Reaper | ![]() ![]() ![]() |
36 | 6.30% |
Thorn Gulley | ![]() ![]() ![]() |
33 | 5.78% |
Don't remove any maps! | ![]() ![]() ![]() |
190 | 33.27% |
Total | 571 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Which Maps to Retire?
02-05-2013, 05:53 AM
Post: #21
|
|||
|
|||
RE: Which Maps to Retire?
(02-05-2013 05:43 AM)Necrocat219 Wrote: I think long nice shold be removed not for being unbalanced but for being so boring. There is very little diversity in gameplay at higher levels of play (most players at this lever rarely go for the top 2 wit spaces) and It always comes down to whoever kills the sniper first, whoever gets their special into the game first. The open space at the top can rarely be utalised with most games based around the bottom or hugging the two walls. Also that middle bit almost never has any purpose (the path). I actually think a new trend for long nine is turtling...at least for high level. I am in a game with Szei that is about to reach turn 100. And another with el*tabasco which is turtle-tastic. It'll be GG when you're up against GG of GG. |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread:
2 Guest(s)
2 Guest(s)
Return to TopReturn to Content