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Matching system works bad for top players
02-04-2013, 07:30 PM
Post: #30
RE: Matching system works bad for top players
(02-04-2013 10:21 AM)burnodrod Wrote:  
(02-03-2013 08:57 PM)phineas94 Wrote:  Possibly this range needs to be increased for top players?

Today I earned 1 point for winning a game vs. an unranked player. That's stupid Smile
What if currently there's no players at all who match the hidden rating of Poweewee to play with him? Or with me?

I think, that the system has to match players not within a hidden rating range, but within a players rank. For example, player#X can be matched within a range from player#X-10 to player#X+10.

I have taken 10 for example, real range can be much wider. I played a few friendly games with my clan members and lost some of them to STs and even masters! I don't see a reason why don't I play league matches with them, but wait for 2 days to play with fluffies.

Not knowing what the point spread is in the hidden rating or the difference between players scores, i agree, using rank is a much simpler/cleaner way of matching you up with opponents. I know I have always had a buzz of excitement when matched up with a higher ranked player so as long as using such a system doesn't always place me with Masters and throws in the odd ST ( and conversely the odd Gifted is quite interesting - just to see if you really are living up to your rank. Although, on my day, I'm pretty sure I could lose to anyone Confused ) I'd be a happy bunny.

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RE: Matching system works bad for top players - phineas94 - 02-04-2013 07:30 PM

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