New Teams/Character Ideas
07-12-2012, 03:04 PM
Post: #71
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RE: New Teams/Character Ideas
Hmm... A lot of people seem to like the parasite idea but I have an alternative... I've been thinking about this since I thought up the insect unit....
>Switch the roles of the Queen Bee and Mosquito Now from here I have two DIFFERENT suggestions for her special... #1 Hive Swarm Movement-3 Health-4 Attack-2 Attack damages every unit in the hexagons around it... It obviously doesn't hurt friendlies. Explaination of Stats-Now I know the movement and health sound crazy but think... Her attack can alone only kill scouts, medics, snipers, Mobile Bombshell, and Mobi. In all actuallity all of these units are behind enemy lines... Scouts of course are the exception and Mobi is too kinda... But there is usually something strong accompanying it... Anyways to be worthy the unit needs high health because it is diving into enemy territory and only kills the weaker enemies making it rather vulnerable to tougher attacks... #2 Sticky Situation Movement-2 Health-3 Attack-No Damage, range is 2 spaces and stops the enemy unit for their next turn Explanation of Stats- Not much to explain, this unit could come in handy if you have a heavy or multiple scouts wailing your base and just need a little more time! I don't know... I like the parasite idea but to me it sounds too much like Feedback's special... Turning the enemy against itself... I know it's NOT the same but I think it's too early to make special THAT similar... If you don't like my suggestions or just like the parasite better, say so and I'll shut up... I just like that these two ways the enemy doesn't have as much control, there is more strategy fit to Outwitters involved, and the power matches that of the other specials... Thanks for reading my LOOOOOONG speil! |
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