Too Buff or Not to Buff? That is the Question
02-04-2013, 03:52 AM
Post: #15
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RE: Too Buff or Not to Buff? That is the Question
All units cost 1 more than they are advertised with the exception of snipers in rare circumstanses, and in those circumstances the sniper immediately becomes useful and you gain a 'delayed wit'; costs 3 but will cost 1 more wit later on moving it off. Anyways here are 'realistic' costs of getting a unit into battle, and I use that term very loosely because some units can be useful straight away, while you can extend the lifetime of a particular unit that you spend many wits on it over the course of the game:
Unbuffed minimum spending costs: runner: 2 wits Soldier: 3-4 wits Heavy: 5-7 wits Sniper:4+ Sniper (def) 3+, +1 in future Medic: 3 wits + 1-2 wits for loss of previous medic and killing the killer runner Bombshell: 9-10 wits Mobi: 8 wits, +1 for every manoevour Scrambler: 8-9 wits Bramble: 8 + 1 for each child Just add one for medic-boosted units. I didn't take into consideration combat or trade-efficiency so That would be the Scouting 1 dmg from BS, the various trades with the Scrambler and the efficient trades with the Mobi. With the Bramble it's even harder to do as it depends on each individual map and matchup. Also the medic is unique in that I compared it to a 3 wit runner taking out your medic (1hp) Top 200 peak ranking: #18 I'm currently taking a competative break. Am up for friendlies and tournaments! (06-09-2014 02:14 PM)Bbobb555 Wrote: I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos? |
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