How much do you calculate?
02-03-2013, 06:54 AM
Post: #19
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RE: How much do you calculate?
(02-02-2013 09:22 PM)harvarnold Wrote: ^How would they implement that? It would just clog up the playing field, and in general be very confusing. A newer player might see the ghost, move next to it, and think there was a bug when no unit was there. Besides, it's part of your job to keep track of units, the game shouldn't have to do it for you. Also, it would make to game pay to win, which wouldn't look good for Outwitters as a free to play game. I think it should be a free feature actually, as should the move by move skip. And it works for every other Strategy game out there, mostly RTS but could still work here. If it would confuse new players, just add a tip about it in the tutorial. Besides, Outwitters is supposed to be designed for the casual gamer, and casual gamers don't want to have to take notes to figure out where enemies might be. GameCenter: ElPared Crying Foot OSN Player Profile: ElPared -- I'm always posting both wins and losses, critiques welcome |
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