New Teams/Character Ideas
07-12-2012, 01:38 PM
(This post was last modified: 07-12-2012 01:41 PM by advakharia95.)
Post: #57
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RE: New Teams/Character Ideas
(07-12-2012 01:33 PM)Kyoril Wrote: That would be revealed as a runner almost immediately though; the second you move more than 2 hexes, your cover is blown. You just use it as a protective unit so they don't come close. (07-12-2012 01:36 PM)Alphapuddin Wrote: Yea I agree! and for the insect, how about keep the poison, it's curable by a medic. Does 1 damage per turn and spreads only to 2 enemies if they come near (except the medic). It can only spread limit up to 2 and then stops. The newly infected doesn't not spread. I like that you actually balanced it and didn't make me have to but yea, completely curable so the effect goes away,but it can also spread to keep its ability good! Lol, that might be too complicate to do though the developers strongly wanted a game that was easy to play but difficult to master. Having all those crazy technical specials would over complicate it for the 10 year olds |
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