The New Point System
02-03-2013, 06:09 AM
Post: #35
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RE: The New Point System
(02-02-2013 01:27 AM)CombatEX Wrote: What/who are you responding to? @CombatEX - Not responding but merely continuing on from my previous posts, taking into account what posters had said inbetween, in the hope of enlightening myself and eliciting a response/discussion from others. (02-02-2013 01:27 AM)CombatEX Wrote: Or is this just another idea directed towards OML? Do you appreciate how offensive this sounds or was that your intent? And in a way I suppose all threads concerning game mechanics are voiced in the hope that OML may listen, after a seeming majority (or vocal minority) is in favour, otherwise all this would be a pointless exercise in sounding off. (02-02-2013 01:27 AM)CombatEX Wrote: Oh I thought by 2 clashing systems you meant the new and old one. Actually you mean hidden-rating vs points/league. Correct. Sorry if that wasn't clear though it would be an achievement for something past to clash with something present (02-02-2013 01:27 AM)CombatEX Wrote: I disagree with the fixed point on win/loss idea simply because that still clashes with hidden-rating which gives players far more hidden-rank for beating highly rated opponents. Waiting a few weeks like you suggested before deeming the new attempt a failure is advisable. So far, as mentioned previously, I much prefer the new point system but I still don't understand how a league with a fixed win/loss point system would clash with your increase/decrease in hidden rating - the two are completely separate - no matter who you beat or lose to everyone gets the same points, in other words, a league. Please explain. (02-02-2013 03:24 AM)zoraster Wrote: I like the idea of leagues, actually. The biggest problem with them is that as currently structured they're pretty much just an arbitrary division of players rather than anything meaningful. The fact that the leagues are divided into divisions furthers this. For example, when you launch a league match in a league with multiple divisions, it seems no more likely that you'll get someone in your own division than anyone else's. A league and a division should be a place where people feel like they're competing against each other. I'm fine with cross division/league matches, but as it works right now, these divisions are pretty silly. Exactly (02-03-2013 02:29 AM)RandyDogz Wrote: As a developer, I'd want to make the people playing my game a lot feel good about how they are doing! Activity based points encourages players to play the game, rather than sitting and thinking about the game in fear that one wrong move will drop them back to the bottom of the league. That's sorta how I was feeling under the old system. To this extreme, this could frustrate people enough to quit the game. Again, exactly. So lets hope this new system matures into something we can all live with....and if not , I will keep on banging on about fixed points, and again with the caveat, as long as the balancing equation is put in place (Please see previous posts) which is the only way to avoid the problems with "assuming similar time played". Everything Changes |
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