More Bombshell Trouble
02-03-2013, 03:48 AM
(This post was last modified: 02-03-2013 04:49 AM by CombatEX.)
Post: #38
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RE: More Bombshell Trouble
Bombshells overpowered? I hope you are either a Feedback or Veggienaut player where that mentality could be reasonable. If you play Adorables though then I'm not sure what you're talking about. Going bombshell against a good Adorables player is often a losing strategy. OSN ST replays are dominated by Adorables and to a lesser extent, Feedback. Scallywag replays are few and a Scallywags player winning against an Adorables player using a bombshell in a meaningful way is rare in recent weeks (judging from other ST players I've asked, personal experience, and uploaded replays). Scallywags need to overwhelm the Adorables player with standard units when the Adorables player gets out a mobi. If Scallywags don't shutdown the mobi play before it gets going and instead let the Adorables player turtle, the Scallywags player will be in a lot of trouble.
If you play Adorables and somehow lose to defensive bombshells, you're attacking too quickly. Just sit back, turtle, and the Scallywags player will have no answer since s/he sunk so many wits into defense. There has been a role reversal in the AvS matchup. Where before Scallywags benefited from turtling, now Adorables do instead. Okay, so I went on OSN and looked at your recent replays (past 2 weeks). Out of the 11 games you have where you play Adorables against a Scallywags player who got a bombshell, you lost 4 of them. Game 1 In the Reaper game, it has nothing to do with Bombshells being OP. You opened with what looked to be a mobi sniper rush, but then pulled back without doing anything. This already set you behind as with a rush like that, you better do some damage or you've already fallen behind in wit efficiency after the first few turns. (EDIT: I elaborate on this in my next post, but your choice of unit spawn is also a critical component of your loss). Game 2 In the Long Nine game you try to do an attack with your mobi, losing your mobi and sniper. This puts you behind once again. Try sitting back with the mobi until you clearly have something to gain from an attack. Game 3 As for the SFI game, you should have gotten a sniper by now or saved some wits instead of continually getting soldiers and putting them in the back where they aren't as useful. I know "hindsight is 20/20", but in general one of the best strengths of Adorables is the potency of using snipers in tandem with the mobi. If you had gotten a sniper instead of sinking wits into the last 2 soldiers which aren't useful against a bombshell while sitting in the back of your army, you could have taken out the bombshell. Game 4 The Sweetie Plains game was rather interesting. I haven't ever seen bombshells utilized that way, though it turned out to be pretty strong. However, on Sweetie Plains even more than most maps, the opening turns are absolutely critical. Whoever can get the offensive initiative and force the opponent on the defense will be in a strong position for the remainder of the game. Usually this is done by pushing the side wit space, but the bombshell threat on your center wit space worked too. However, this is only because you had an unorthodox opening in your first few turns. I'm not sure what your plan was healing the sniper and moving it up, or why you moved your heavy in that direction too. Why were you moving towards his spawn side in your first few turns instead of his wit side? At any rate, this left you out of position to deal with his bombshell. As for the SvF matchup, I can't really comment on it because it's fairly rare these days for there not to be an Adorables player in a game with two highly ranked players. However, OML stated that the balance in the matchups is fairly close (excluding Veggienauts) so if there is imbalance, it's not too great at the moment. |
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