How to get 7 wits for the price of 1!
02-03-2013, 12:23 AM
(This post was last modified: 02-03-2013 12:26 AM by FeederTerror.)
Post: #9
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RE: How to get 7 wits for the price of 1!
(01-15-2013 12:21 PM)worldfamous Wrote: If you look closer you'll find they're just saving. The bombshell has little to do with it. Having said that, it's usually good to have one team as Scallywags. Scally/Adorables is a great combo. Having mobile bombshells are nice. I actually thought they were cheating to start with and when I recounted I confirmed that they did. But before going off on one about it I messed around with a Pass and Play game and realised my error that the BombShell gained extra wits when it was able to kill off more then one piece with a single shot. Obviously me and Spikey did not realise this before hand and were taking a beating because of it. We never had a scenario of getting 5 critters wiped out at a time but did happen with 3 pieces getting wiped out and we could not understand where they were getting the extra wits from. So anyhow I just think that the Bombshell is overly powerful and needs redressing. The BombShell can do the following: It can unshell, move and then reshell in one turn using 3 wits. Bit out of keeping with the other units in the game which can only perform two actions in a turn. When you bombard an individual piece the other pieces who might be screened by that piece show up to the firing bombshell when they receive splash damage. Which by rights they should remain concealed from the enemy. Particularly bad if you are playing as feedback and are trying to wriggle a scrambler onto them. The bombshell player can then see exactly where the scrambler is lurking when it receives the splash damage. Also you can use a bombshell to scan for enemy pieces lurking just beyond the edge of the bombshells vision. It shows where you will inflict splash damage despite that piece being in the fog of war. So the bombshell player can just scan first and see if anything is sneaking up on it and then move another piece into position to see what it is. And obviously the gaining of extra wits when killing more then one piece at a time. To make it more balanced I think it should only get the extra wit when it kills a piece with a direct hit and not for splash damage. It should loose the ability to scan within the fog of war and not show up the units behind a screen when they receive splash damage. The unshelling, moving and re shelling I can understand is offset by the fact that when it fires it can do nothing else. |
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