What would your special unit be able to do?
02-02-2013, 10:04 AM
Post: #60
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RE: What would your special unit be able to do?
(02-02-2013 09:53 AM)ElPared Wrote:(02-02-2013 04:03 AM)Necrocat219 Wrote: Sniper (Green eyed jealousy) Cost: 35P I was actually thinking about it from a programming point of view; as I've never programmed anything before when coming up with ideas I've tried to keep them unique yet as simple as possible. Although it isn't that simple, the way I described it should make mathematical sense, so hopefully would do in programming too. Also a think to note is that every unit would be a little bit more powerful than in outwitters - the general idea is that units usually have same stats with a neat situational ability or lower than usual stats but an extremely flexible ability that can be used all the time. Another two ideas I love: Runner (Wriggle Firefly) HP:1 ATK:1 MOV:5 Active ability cost 20P: 'Marks' all enemy units in range to be permanently visible. Cannot attack this turn. Soldier (Night Sparrow) HP:3 ATK2 MOV:3 Passive ability: Any unit damaged by her gets their vision permanently impaired. They lose all vision, can only move and attack where you have vision and cannot move at all if in the fog of war. Top 200 peak ranking: #18 I'm currently taking a competative break. Am up for friendlies and tournaments! (06-09-2014 02:14 PM)Bbobb555 Wrote: I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos? |
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