The New Point System
02-01-2013, 06:36 AM
(This post was last modified: 02-01-2013 06:48 AM by CombatEX.)
Post: #28
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RE: The New Point System
Maybe I'm misunderstanding you, but I'm pretty sure point gain/loss has never been influenced by league or current points and has always been solely determined by hidden rating. Leagues themselves are an extension of hidden rating so though not entirely equivalent (sometimes you can have a higher hidden rating but be in a lower league for a while before being promoted), it would be double counting to factor league into point loss/gain determination.
(01-31-2013 11:13 AM)daHsu Wrote: You could be right... which is why I, for one, am advocating for points to show skill. But imagine, say, a 40 year old guy who plays Outwitters once or twice a day, hanging around the low-end fluffy league. If he knew how bad he was compared to the rest of the population, he would probably move on to some other game that made him feel better, since the game is such a tiny part of his life. Someone who is in Fluffy and plays once or twice a day won't be very high in their division with activity points either =/ In fact, this Fluffy player who plays infrequently might even be near the top with skill points, something s/he has no chance of with activity points. |
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