More Bombshell Trouble
01-31-2013, 02:59 PM
Post: #11
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RE: More Bombshell Trouble
(01-31-2013 02:39 PM)1ucky Wrote: I feel like it'd cost a ridiculous amount of wits to pull that off. I think a well timed, efficient strike could take it down?I don't think it'd be ridiculously expensive, say you're on Peekaboo. It costs 10 wits to spawn and shell a boosted Bombshell. First turn, just capture the wit space. Next turn, spawn and move a runner, then move your medic into position. Next turn, spawn Bombshell, plant next to your medic. Next turn, heal bombshell. Next spawn a bombshell, heal, move, and shell it. Alternate between spawn-moving a runner and spawn-boost-move-shelling a Bombshell. Voila! Bombshells every two turns. Hopefully you understood my directions, now I'm off to try it! |
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