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Four Suggestions for Adam and Alex
01-31-2013, 02:17 AM (This post was last modified: 01-31-2013 02:18 AM by EkoFox.)
Post: #22
RE: Four Suggestions for Adam and Alex
(01-30-2013 10:51 AM)Huperniketes Wrote:  It's hard to accept that their team assignment is obvious if it requires you to point out the distinguishing features.

For a unit whose teammates's dominant visual color is red(-dish), blue isn't the way to indicate alliance. Also, think in terms of tonal quality: warm colors for one team, cool colors for the opposition. It's important to provide visual cues which immediately echo one team while constrasting the other in a way helpful for those with and without visual disabilities.

A unit whose eye is red just might be a red-eyed character. Not an oddity for a monster/combat strategy game.
I was pointing out the differences because you said it's hard to differentiate. Honestly, put a blue, red, yellow, and green sniper next to each other. They look completely different! Unless you're colorblind, the red sniper is red, the blue one is blue, the yellow one is yellow, it's not that hard.

A unit whose eye is red in a team based game where the units are differentiated through color might, just might belong to the red team. Think about it.

(01-31-2013 12:29 AM)Gfich Wrote:  I have one other suggestion regarding textures:

Please reskin the yellow Bombshell. It looks like a big pile of manure.
I'm just not a fan of the yellow team at all Tongue They all look ugly.

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RE: Four Suggestions for Adam and Alex - EkoFox - 01-31-2013 02:17 AM

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