New Teams/Character Ideas
07-12-2012, 07:41 AM
(This post was last modified: 07-12-2012 07:44 AM by advakharia95.)
Post: #37
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RE: New Teams/Character Ideas
(07-11-2012 09:10 PM)Kyoril Wrote: Maybe for the disease the unit has say... A 50% chance to lose one health per turn (or maybe once every 2 turns?), but if it lands next to any unit it has a 30% or so chance of infecting that unit. I think it should be curable.I personally do not like the idea of the 50% chance thing. This ruins the whole point strategy part of the game and bases it on luck... That would not appropriate. Also, damaging once every two turns AND being curable seems too much. That would make the special way underpowered. But anyways, new insect team: Insect Team Runner: Cockroach Soldier: Ant Medic: Queen Bee Sniper: Dung Beetle (throws dung) A special that pushes back enemy units is too powerful. First of all, it makes it hard for the enemy to hold his own ground without being pushed back. Also, because the enemy is pushed back, you can storm with all your troops without much concern. That's why I did not like the dung beetle as a special, but I still wanted to include it in the team because it was a cool unit and fit the sniper role perfectly. Heavy: Rhinoceros Beetle Special: Mosquito H:2 S:2 D:N/A Ability: Disease (Diseases enemy unit. Unit that is diseased loses 1hp per turn. This disease damage occurs at the END of YOUR turn. Reason for that is so the unit can still block your movement for at least one extra turn till it dies, therefore, it is more balancing. Diseased unit can be healed but the disease effect still remains.) (07-12-2012 06:06 AM)Kyoril Wrote:(07-12-2012 05:11 AM)XorKaya Wrote: The one thing with the undead team that would be awkward to impliment would be the ghost making itself/team members invisible. If a opponent tries to move onto an invisible/hidden character, this wouldn't work or have to use an awkward notification thing. I like this idea. You can send your unit as far as it could travel... But it would get blocked if the invisible teammate was in the way. And of course, the invisibility would wear off. |
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