Bonus Wit Spaces Perks
01-27-2013, 01:36 PM
Post: #6
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RE: Bonus Wit Spaces Perks
Getting wit back immediately makes makes wit raiding less important, which I think would make the game less dynamic and interesting.
The heal would raise interesting tactical options though. I like that. I agree that it might be more complexity than it's worth from a design perspective, but that would be a fun rule. I'd really like to see a collection of rules that sometimes get added randomly at the start of the match. Call them "Mutation Rounds" or something. This would force people to think on the fly and keep strategy fresh. Plus the devs could keep track of statistics to see how they affect game balance and use them as reference for future updates. Example "Mutation Round" rules: 1) Unclaimed Wit space heals unit. (Max +1 bit more exciting for a sometimes rule.) 2) All barriers are descrutable with 4 hp. 3) Bases start at 2 hp. 4) Wit spaces generate double Wit. 5) Units can attack multiple times per turn. ... etc. I think having, say, 10% of matches be "Mutation Rounds" would be a lot of fun and add a lot of freshness to the game. Ja Karta: Long Shadow division w/Niloc 1308 & Buzz Killingtun: Hidden Owl & Proud Turtle divisions Happy to accept friendlies! (Could use the practice. ; ) |
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Messages In This Thread |
Bonus Wit Spaces Perks - TheGreatAnt - 01-13-2013, 05:14 AM
RE: Bonus Wit Spaces Perks - daHsu - 01-13-2013, 08:12 AM
RE: Bonus Wit Spaces Perks - Phyresis - 01-13-2013, 09:07 AM
RE: Bonus Wit Spaces Perks - worldfamous - 01-13-2013, 09:53 AM
RE: Bonus Wit Spaces Perks - TheGreatAnt - 01-15-2013, 12:59 PM
RE: Bonus Wit Spaces Perks - Ja Karta - 01-27-2013 01:36 PM
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