New Teams/Character Ideas
07-11-2012, 06:29 PM
(This post was last modified: 07-11-2012 06:34 PM by advakharia95.)
Post: #22
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New Teams/Character Ideas
Insect team = Genius! Jealous that I didn't think of it
Only a few things I would change, but still to keep the concept of an insect team. The first would be to make everything an insect... Scarabs and Spiders aren't insects. Insect Team Runner: Millipede (all the legs would make it a suitable runner) Soldier: Ant Medic: Queen Bee Sniper: Dung Beetle (throws dung) A special that pushes back enemy units is too powerful. First of all, it makes it hard for the enemy to hold his own ground without being pushed back. Also, because the enemy is pushed back, you can storm with all your troops without much concern. That's why I did not like the dung beetle as a special, but I still wanted to include it in the team because it was a cool unit and fit the sniper role perfectly. Heavy: Cockroach Special: Mosquito H:2 S:2 D:N/A Ability: Poison (Poisons enemy unit. Unit that is poisoned loses 1hp per turn. This poison damage occurs at the END of YOUR turn. Reason for that is so the unit can still block your movement for at least one extra turn till it dies, therefore, it is more balancing. Poisoned unit can be healed but the poison effect still remains.) Likes or dislikes? So we have an Undead and an Insect Team Burnsy, I think that would be underpowered. It means your special could only help if your units had low health. This becomes a problem really easily. Most skilled players do not attack a unit unless they can defeat it that turn. Also, runners and snipers would not even be healed because they die if they are attacked. Soldiers could benefit but rarely, so in the end, you're mainly only helping heavies. Therefore, the healing only damaged teammates with the leech ability would be underpowered compared to the other specials. |
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