New Teams/Character Ideas
07-11-2012, 01:09 PM
Post: #15
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RE: New Teams/Character Ideas
Flier would be cool as the weakest creature. I think H:1, S:3, and D:1 would be acceptable. It gives up 2 movement for its ability to fly over pits. But this could also be a bad idea. Some maps do not even have many pits. Peekaboo for example is the worst for this ability. It has 2 pits. And the pit is not even located in the middle of the map... It's all the way next to the bases. The flying ability is nearly useless. And the same thing with long nine, it only has ONE pit in the entire map... The flying ability sounds cool and all, but think about, how practical is its use?
As for the ghost... I like that idea! So for the ghost special, we have 1) "Able to hide itself at the cost of 1wit per turn, revealed if it lands adjacent to an enemy or attacks" or... 2) "Invisible Cloak (Makes any adjacent teammate invisible for two turns. {I said two because it usually takes that many turns to get into enemy territory}. The teammate loses invisibility if it attacks or stands adjacent to enemy unit.)" Which one do other people like better? |
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