RE: Problems Compounded by Other Problems
Comments in bold
(07-10-2012 03:16 PM)stevewastaken Wrote: 20 Games at a time is not enough.
Outwitters has *much* shorter game length than Hero Academy. Dont get me wrong, more slots can only be better for the players, but if it strains their servers or would be hard to implement, I dont think its a big deal, particularly if we fix your other concerns as noted below.
7 Days is too long to forfeit a League match.
What about vacations? If the timer is 3 days, and my opponent always takes 3 days and its a long game, I could unexpectedly hit my vacation, I should just insta lose? The real issue is not whether its 1, 3, 5, 7 days, its that we cant chose, and no single time is right for everyone. Again, OML is a two man team, and offering a choice may not be possible. However, they could easily set the default timer to 3 days but let very active players that have finished X games in Y time period have 7 days. A two tier system of this nature would be a good fall-back to allowing choice.
Forfeiting should be available ALWAYS, not only during your own turn.
Yes, this one is a no brainer. However, since OML is a two man team, and only one member is a coder, they have a priority list. And I dont think this should be at the top.
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