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What would your special unit be able to do?
12-31-2012, 10:21 AM
Post: #39
RE: What would your special unit be able to do?
(12-30-2012 11:36 PM)Phillip Wrote:  Maybe a super sniper.
Move 2
Vis 4
Shoot 4 but only in a straight line like a rook/bishop in chess, maybe shoot through 2 enemies.


Duplicator
Move 2
Vis 2
Shoot 0, no direct damage.
He can duplicate any friendly next to him for an extra wit cost 5/6. So he would be most useful toward the front of battle, but hard to get there. A 2wit soldier duplicates another 2 wit, not a 3 wit. It would be useless next to your base, but pretty potent if pushed forward

Super scout
Move 5
Vis 5
Attack 1
Can see 7-10, also soldiers and runners don't block his vision

I think all of these are interesting. What would their defenses be? Almost think a "super scout" might become a little too advantageous, but who really knows. The "Duplicator" sounds like it could be a little bit less effective than a Mobi--for fewer wits you could spawn a heavy and transport it to your Mobi, but maybe the advantage of the "Duplicator" would be that the duplicate could still move and attack if you have enough wits.
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RE: What would your special unit be able to do? - incidesi - 12-31-2012 10:21 AM

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