Post Reply 
 
Thread Rating:
  • 1 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Zone of Control
07-09-2012, 04:54 PM
Post: #8
RE: Zone of Control
Let's go through the 'small' maps (with 1 Spawn Space):
  • Sharkfood Island: The center line (symmetrical axis) has 6 spaces - I see how that is not possible to block entirely, but it only takes 4 units to form a wall from your base to those palm trees effectively directing your opponent to your Spawn Space, which is inherently easier to defend.
  • Glitch: This map is a perfect example for choke points - the center line has 4 pits in it and only 5 spaces. The center can be blocked by 1 unit which is superbly defendable with Snipers (who can fire over pits).
  • Peekaboo: Rather open map, but still - any of the two center lanes can be blocked by 2 units. The outer lanes are rarely used, but can be blocked by 1 unit each.

In conclusion: know how to make your surroundings fight for you.

I am in no way affiliated with or authorized by One Man Left Studios, LLC.
Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test.
Visit this user's website Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
Zone of Control - Splatmansplat - 07-09-2012, 01:11 PM
RE: Zone of Control - stevewastaken - 07-09-2012, 01:35 PM
RE: Zone of Control - Splatmansplat - 07-09-2012, 01:40 PM
RE: Zone of Control - stevewastaken - 07-09-2012, 01:46 PM
RE: Zone of Control - Splatmansplat - 07-09-2012, 02:00 PM
RE: Zone of Control - onealexleft - 07-09-2012, 02:22 PM
RE: Zone of Control - brayton - 07-09-2012, 04:24 PM
RE: Zone of Control - Kamikaze28 - 07-09-2012 04:54 PM

Forum Jump:


User(s) browsing this thread:
1 Guest(s)

Return to TopReturn to Content